By Patrick Cozzi,Kevin Ring
Supported with code examples and the authors’ real-world event, this e-book deals the 1st consultant to engine layout and rendering algorithms for digital globe functions like Google Earth and NASA international Wind. The content material can also be precious for common portraits and video games, particularly planet and massive-world engines. With pragmatic recommendation all through, it's crucial studying for practitioners, researchers, and hobbyists in those components, and will be used as a textual content for a distinct issues path in special effects.
Topics lined include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread source management
- Out-of-core algorithms
- Shader-based renderer design
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3D Engine Design for Virtual Globes by Patrick Cozzi,Kevin Ring