By Frans Mayra
Key thoughts and theories are illustrated with dialogue of video games taken from various historic levels of online game tradition. Progressing from the straightforward, but attractive gameplay of Pong and text-based experience video games to the complicated digital worlds of latest on-line video games, the ebook courses scholars in the direction of analytical appreciation and significant engagement with gaming and online game studies.
Students will examine to:
- comprehend and examine varied features of phenomena we understand as 'game' and play'
- establish the main advancements in electronic online game layout via dialogue of motion in video games of the Seventies, fiction and event in video games of the Eighties, three-dimensionality in video games of the Nineties, and social facets of gameplay in modern on-line games
- comprehend video games as dynamic structures of meaning-making
- Interpret the context of video games as 'culture' and subculture
- examine the connection among know-how and interactivity and among 'game' and 'reality'
- Situate video games in the context of electronic tradition and the data society
With additional studying feedback, photographs, workouts, on-line assets and a complete bankruptcy dedicated to getting ready scholars to do their very own video game experiences venture, An advent to online game Studies is the total toolkit for all scholars pursuing the research of video games.
The better half site at www.sagepub.co.uk/mayra includes slides and assignments which are appropriate for self-study in addition to for school room use. scholars also will make the most of on-line assets at www.gamestudiesbook.net, with a view to be usually blogged and up-to-date via the author.
Professor Frans Mäyrä is a Professor of video games reviews and electronic tradition on the Hypermedia Laboratory within the collage of Tampere, Finland.
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Extra resources for An Introduction to Game Studies
An Introduction to Game Studies by Frans Mayra