By Ian Millington,John Funge

ISBN-10: 0123747317

ISBN-13: 9780123747310

growing powerful synthetic intelligence is likely one of the maximum demanding situations for online game builders, but the industrial good fortune of a online game is usually based upon the standard of the AI. during this publication, Ian Millington brings broad specialist adventure to the matter of enhancing the standard of AI in video games. He describes various examples from genuine video games and explores the underlying principles via designated case stories. He is going extra to introduce many ideas little utilized by builders at the present time. The book's linked site encompasses a library of C++ resource code and demonstration courses, and a whole advertisement resource code library of AI algorithms and techniques.

"Artificial Intelligence for video games - second variation" could be hugely necessary to teachers educating classes on video game AI, in that it comprises workouts with every one bankruptcy. it is going to additionally contain new and multiplied insurance of the next: AI-oriented gameplay; habit pushed AI; informal video games (puzzle games).

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Artificial Intelligence for Games by Ian Millington,John Funge


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