By Druhin Mukherjee

ISBN-10: 1785882724

ISBN-13: 9781785882722

Key Features

  • Level up your video game programming talents with insightful recipes on construction video games in C++
  • Analyze the fewer as a rule mentioned issues of C++ functions to enhance the simplest games
  • Improve the functionality of your video games with the hot multi-threading and networking good points of C++11

Book Description

C++ is among the most well-liked languages for video game improvement because it helps various coding kinds that offers low-level entry to the method. C++ continues to be used as a popular video game programming language via many because it offers video game programmers keep an eye on of the full structure, together with reminiscence styles and utilization. in spite of the fact that, there's little info to be had on easy methods to harness the complicated good points of C++ to construct powerful games.

This publication will train you innovations to increase common sense and online game code utilizing C++. the first aim of this ebook is to educate you to create fine quality video games utilizing C++ online game programming scripts and strategies, whatever the library or video game engine you employ. it is going to provide help to utilize the object-oriented services of C++ so that you can write well-structured and strong video games of any style. The booklet additionally explores very important components reminiscent of physics programming and audio programming, and provides you different valuable counsel and tips to enhance your code.

By the top of this booklet, you'll be powerfuble in video game programming utilizing C++, and should be capable of boost your individual video games in C++.

What you are going to learn

  • Explore the fundamentals of video game improvement to construct nice and powerful positive aspects on your game
  • Develop your first text-based online game utilizing a few of the suggestions of object-oriented programming
  • Use algorithms whilst constructing video games with a variety of sorting and looking techniques
  • Exploit facts constructions in a game's improvement for facts storage
  • Create your first second video game utilizing GDI library and sprite sheet.
  • Build your first complicated 2nd video game of area invaders utilizing styles corresponding to observer, fly-weight, summary manufacturing facility, command, kingdom, and more

About the Author

Druhin Mukherjee is presently the co-founder and technical Director at GodSpeed video games. He has, through the years, labored with consumers comparable to Lightning Fish video games, Chromativity, Rockstar North, Tag video games, BBC, Dynamo video games, and Codemasters.

Druhin has been balancing making video games and instructing online game programming to enthusiastic scholars. He spent three years in Auckland, New Zealand as a Senior Lecturer within the video games division at Media layout School.

As a passionate video games developer, Druhin has been sharing his wisdom on the web as blogs and internet sites. His lately begun site for fixing online game improvement puzzles has over thousand subscribers.

Druhin has collaborated with different writers and released many journals and papers; in spite of the fact that, this is often his first authentic attempt to jot down a book.

Table of Contents

  1. Game improvement Basics
  2. Object-Oriented method and layout in Games
  3. Data constructions in online game Development
  4. Algorithms for video game Development
  5. Event-Driven Programming – Making Your First second Game
  6. Design styles for video game Development
  7. Organizing and Backing Up
  8. AI in video game Development
  9. Physics in video game Development
  10. Multithreading in video game Development
  11. Networking in video game Development
  12. Audio in online game Development
  13. Tips and Tricks

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C++ Game Development Cookbook by Druhin Mukherjee

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