By Roger Engelbert

ISBN-10: 1785288857

ISBN-13: 9781785288852

Unleash your internal creativity and the right way to construct nice cross-platform second video games with the preferred Cocos2d-x framework

About This Book

  • Build multi-device video games, letting the framework do all of the heavy lifting!
  • Spruce up your video games with easy-to-apply animations, particle results, and physics simulation
  • Quickly enforce and attempt your personal online game play rules, with a watch for optimization and portability

Who This booklet Is For

If you're a online game fanatic who wish to enhance and put up your individual video game rules onto diversified app shops, this can be the booklet for you. a few wisdom of C++ or Java is beneficial yet now not necessary.

What you'll Learn

  • Add time-saving and fun-looking animations on your projects
  • Make your video games glance cooler with particle effects
  • Draw traces, circles, and different primitives at the screen
  • Create position holder sprites to speedy try out your online game ideas
  • Load exterior information into your games
  • Create initiatives and installation them to iOS and Android
  • Prepare your video game for numerous monitor sizes and resolutions
  • Use the CocosIDE and the Lua bindings to boost a game

In Detail

Upgraded and up-to-date, the robust and well known open resource framework Cocos2d-x is best than ever. via step by step tutorials, you will take whole benefit of the framework. you are going to the right way to upload animations and lighting tricks, enforce a physics engine, optimize your video games, arrange a venture for a number of units, and strengthen video game principles from the try out model to a entire project.

Most importantly, this ebook provide you with the amassed wisdom of millions of video game builders, all packed into one easy-to-use and confirmed framework that might store time and strenuous thinking!

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Cocos2d-x by Example: Beginner's Guide - Second Edition by Roger Engelbert

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