By Erik Champion

ISBN-10: 1472422902

ISBN-13: 9781472422903

This booklet explains how designing, enjoying and editing computing device video games, and figuring out the idea at the back of them, can develop the realm of electronic humanities. This e-book goals to aid electronic humanities students comprehend either the problems and likewise merits of online game layout, in addition to encouraging them to increase the sphere of desktop video game experiences, rather of their educating and learn within the box of digital history. through re-occurring concerns within the layout, playtesting and interface of significant video games and game-based studying for cultural background and interactive historical past, this booklet highlights the significance of visualisation and self-learning in online game reviews and the way this may intersect with electronic humanities. It additionally asks no matter if such theoretical ideas could be utilized to functional studying events. it is going to be of specific curiosity to those that desire to examine how video games and digital environments can be utilized in educating and learn to critique matters and themes within the humanities, fairly in digital background and interactive history.

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Critical Gaming: Interactive History and Virtual Heritage (Digital Research in the Arts and Humanities) by Erik Champion

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